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Drawn to Life: The Next Chapter (Wii video game)

A Wii-exclusive platformer with a different plot from the DS version.

Drawn to Life: The Next Chapter (Wii video game)

Drawn to Life: The Next Chapter is a platform game co-developed by 5th Cell and Planet Moon Studios (with 5th Cell as the primary developer) and published by THQ for the Wii. Despite sharing its title with the DS version, it features a different plot and is considered non-canonical. The game continues the series' tradition of allowing players to draw their own hero, but its story diverges significantly from the handheld counterpart.

Developer
5th Cell (primary), co-developed by Planet Moon Studios

Lore & Background

Mari sends the hero to the Icy Wastes to find the eternal furnace, but a shadow creature resembling a Raposa girl steals it. The hero then saves the Tree of Ages in the Eastern Winds from shadow creatures. Mari believes Wilfre's plan is foiled, but Circi reveals she was tricked by Wilfre and is the true mastermind. She uses the collected items to create creation ink and revive Wilfre, but cannot remember his appearance. Her discarded drawings combine with the items to form a monster that kills her and floods the village with ink. The hero defeats the monster, and the Creator discards the Artifacts of Power into the sea. The Raposa celebrate, though their joy is bittersweet.

Reader's Guide

Drawn to Life: The Next Chapter for the Wii holds significance as a console entry in a series primarily known for its DS titles. Developed by Planet Moon Studios rather than the original creator 5th Cell, it represents a shift in development teams for the franchise. The game's plot is entirely distinct from the DS version, and it has been officially confirmed as non-canonical, setting it apart from the main series narrative. Its reception was mixed or average according to Metacritic, reflecting a lukewarm critical response. The game's legacy lies in its attempt to bring the drawing-based gameplay of Drawn to Life to home consoles, though it did not achieve the same recognition as its handheld counterparts. The involvement of Planet Moon Studios, who had prior experience with THQ and were working on another drawing-based game, highlights the collaborative nature of its development. Ultimately, the Wii version remains a curious footnote in the series, notable for its divergent story and non-canon status.

Did You Know?

A Game Built Around the Stylus

Drawn to Life: The Next Chapter was engineered around a single mechanical pillar: the player's own hand. Developed by 5th Cell and published by THQ for the Nintendo DS in October 2009, the title expects players to sketch their protagonist, weapons, stage obstacles, and world decorations directly onto the touchscreen with the included stylus. This is not a cosmetic garnish; the design treats drawing as the primary verb. Every major item, most stage elements, and both hero forms require a drawn creation before they can be used in gameplay. A dedicated Creation Hall lets players revisit and edit any sketch at any point, so a poorly rendered lighthouse or seabird can be reworked later without penalty. For players who prefer less artistic pressure, in-game templates offer a shortcut for many drawing tasks, though certain world elements—specifically the seabird and the lighthouse—must be drawn from scratch with no template available. Before Nintendo discontinued its Wi-Fi service in 2014, players could also trade their hand-drawn creations with friends online, adding a social layer to what is otherwise a deeply personal creative process.

Three Bodies, Three Weapon Classes, One Hero

The Hero of Creation is not a fixed archetype. Players design their own protagonist from scratch, but the game also grants that protagonist three distinct physical modes that can be swapped freely at any moment. The humanoid form is the default combat shape, granting access to three weapon classes—slasher, shooter, and slinger—each purchasable and upgradable at any time using coins gathered across stages. The blob form shrinks the Hero small enough to squeeze through tight gaps the humanoid body cannot pass. The spider form adds wall-climbing and web-shooting, opening vertical routes and ranged takedowns. All three forms unlock progressively as the player advances through the campaign, and no form is permanently locked to a particular stage; the player simply chooses which body suits the immediate challenge. This freedom means a single level might demand a blob to thread a narrow tunnel, a spider to scale a cliff face, and a humanoid slasher to finish off a boss. The design philosophy is that the drawn hero is a modular toolkit, and stage layout leans heavily on forcing the player to think about which form and which weapon class will solve the next obstacle.

Five Worlds, One Colorless Struggle

The campaign unfolds across five distinct regions, each with its own visual identity and stage themes. The home base is the Village, a sprawling settlement perched on the back of a giant turtle that the Creator summons to shelter the displaced Raposa. From there the Hero ventures to Watersong, a seaside city defined by its musical and singing culture; Lavasteam, a mining village carved into a volcano and governed by King Miney; the Galactic Jungle, a futuristic space-themed world; and Wilfre's Wasteland, a desolate expanse shaped by the antagonist himself. Progression is gated by the giant color drop bottle at the end of each stage, which grants color drops that restore hue to the hub worlds and unlock optional content. Alongside color drops, players hunt coins for vendor purchases, collect Bakibeard's Tokens for a hidden treasure, and search for lost Raposa to return to the village. Certain stages also feature Action Draw sections where the player, stepping into the role of The Creator, must sketch a limited number of lines to forge a crossable path the Hero could not traverse on its own.

The Dream Beneath the Dream

The narrative opens with a disorienting, surreal sequence in which an unnamed voice asks the player what they remember about "that day," and the player's dialogue choices piece together a fragment of memory. The player is then asked to draw that scene, immediately introducing the core mechanic. The story proper follows Heather's abduction by a darkness emanating from a scepter found in a beached treasure chest, Wilfre's reappearance and draining of the Village's color, and the Raposa's desperate journey across the five worlds to stop him. The climax sees Wilfre kill the Hero and absorb its color, only for the Hero to revive after the villagers pray. The true twist arrives in the epilogue: the entire Raposa world is revealed to be a dream inside the mind of Mike, a boy in a coma after a family car crash at a carnival. Heather is his older sister, and Wilfre's goal was to keep Mike unconscious so the dream-world would persist. A lighter alternate ending, included in the Drawn to Life Collection, replaces this with a family camping trip, likely because the original was deemed too dark for the compilation.

Frequently Asked Questions

What is Drawn to Life: The Next Chapter (Wii)?

It is a Wii-exclusive platformer published by THQ that lets players sketch their own protagonist before guiding them through the game's levels. Despite sharing its name with the DS title, it tells a completely separate story.

Who developed Drawn to Life: The Next Chapter (Wii)?

5th Cell served as the primary developer, with Planet Moon Studios providing co-development support. THQ handled publishing for the Wii release.

Is Drawn to Life: The Next Chapter (Wii) the same game as the DS version?

No. Although both carry the same title, the Wii version is a distinct platformer with its own plot that diverges significantly from the handheld counterpart. They are separate entries rather than a direct port.

Can you still draw your own hero in Drawn to Life: The Next Chapter (Wii)?

Yes, the game carries forward the series' signature mechanic of having the player sketch a custom hero on the screen before beginning the adventure. This drawing step remains a core part of the experience on Wii.

Is Drawn to Life: The Next Chapter (Wii) considered canon to the Drawn to Life series?

It is generally regarded as non-canonical within the broader Drawn to Life storyline. Fans and the community tend to treat its plot as an alternate or side entry rather than part of the main narrative thread.

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