Drawing Video Games Codexery

Crayon Physics Deluxe

A physics puzzle game where players draw objects to guide a ball.

Crayon Physics Deluxe

Crayon Physics Deluxe is a puzzle game from Petri Purho, released on January 5, 2009. It took home the grand prize at the Independent Games Festival in 2008. The game revolves around two-dimensional physics simulations—gravity, mass, kinetic energy, and momentum transfer are all key.

Each level asks players to get a ball from a starting point to touch every star on the screen. Gravity affects the ball and nearly everything else. Instead of controlling the ball directly, players draw physical objects—like rigid surfaces, pivot points, wheels, or ropes—that interact with the ball by hitting, rolling, dragging, carrying, or launching it. Clicking the ball nudges it left or right, and some levels include rockets. The game rewards creative, non-brute-force solutions. It ships with exactly 70 levels, plus a level editor and an online Playground for sharing custom content.

The original prototype, simply called Crayon Physics, was Purho’s tenth rapid-prototype project, built in five days under the Experimental Gameplay Project rules using Creative Commons resources. Released for Windows in June 2007, it was freeware and used Simple DirectMedia Layer. Fans reverse-engineered the level format by June 15, 2007, and Purho released an official level editor on June 30.

Purho (under his studio name Kloonigames) announced Crayon Physics Deluxe on October 12, 2007. It added an intuitive level editor, more levels, and an engine that preserved drawings instead of turning them into rectangles. Development took a year and eight months. At the 2008 Game Developers Conference, Chris Baker of Slate Magazine noted it was more talked about than Gears of War 2. Versions for Windows, Mac OS X, Linux, and Android arrived with Humble Indie Bundle for Android 4 on November 8, 2012.

Hudson Soft published the iOS version later in 2009, with the PC version releasing on January 5, 2009. An unofficial DS clone, Pocket Physics, offered only free play mode. A Windows Mobile port was made but later pulled, though it remains unofficially downloadable. Mac and Linux ports were announced on July 27, 2011. Crayon Physics comes pre-loaded on some Android devices, including the Samsung Galaxy Note 10.1.

The PC version received “generally favorable reviews” on Metacritic.

Developer
Petri Purho (Kloonigames)
Release Date
January 5, 2009
Genre
Puzzle video game
Platforms
Windows, Mac OS X, Linux, Android, iOS
Notable Award
Seumas McNally Grand Prize at the Independent Games Festival (2008)

Lore & Background

Crayon Physics Deluxe originated from a prototype called Crayon Physics, which Petri Purho developed in five days as his tenth rapid-prototype project. The prototype was released for Windows in June 2007 and built with Simple DirectMedia Layer. Purho announced the Deluxe version on October 12, 2007, featuring an intuitive level editor, more levels, and an engine modification to preserve player drawings instead of turning them into rectangles. The follow-up took a year and eight months to develop.

Reader's Guide

Crayon Physics Deluxe is significant for its innovative gameplay that requires players to draw physical objects—such as rigid surfaces, pivot points, wheels, or ropes—to interact with a ball and collect stars. The game includes over seventy levels, a level editor, and an online Playground for sharing custom content. It won the Seumas McNally Grand Prize at the Independent Games Festival in February 2008, and Chris Baker of Slate Magazine noted it was more talked about than Gears of War 2 at the 2008 Game Developers Conference. The PC version received generally favorable reviews on Metacritic. The game was released on multiple platforms, including iOS, Windows, Mac, Linux, and Android, and was part of the Humble Indie Bundle for Android 4 in 2012. Its legacy includes inspiring clones such as Pocket Physics for the DS and Numpty Physics for Linux.

Did You Know?

From Five-Day Prototype to Cultural Phenomenon

Crayon Physics Deluxe did not begin as a polished commercial title. It started as the tenth rapid-prototype project by Finnish developer Petri Purho, created under the guidelines of the Experimental Gameplay Project. Working with freely available Creative Commons resources and building on the Simple DirectMedia Layer framework, Purho produced the original Crayon Physics in just five days. Released as freeware for Windows in June 2007, the prototype immediately captured attention. By June 10, Purho announced plans for a level editor, but the community moved faster than he expected—fans reverse-engineered the level format within days and began sharing homemade puzzles before the official tool shipped on June 30. This grassroots momentum set the stage for everything that followed, proving that a tiny, physics-driven toy could spark genuine creative collaboration almost overnight.

Drawing as a Puzzle Language

At its core, Crayon Physics Deluxe asks players to solve spatial puzzles through the language of physics rather than traditional button-mashing. In every level, a ball must travel from a fixed starting position and make contact with every star scattered across the scene. The player never steers the ball directly. Instead, freehand drawings on the canvas become physical entities: a thick stroke might form a rigid wall, a loop could become a wheel, a line a rope, or a small mark a pivot point. These hand-drawn objects then interact with the ball through gravity, mass, kinetic energy, and momentum transfer—hitting it, rolling it, dragging it, or launching it. A gentle click can nudge the ball sideways, and certain levels introduce rockets as additional tools. The game rewards elegance over brute force, offering extra recognition for solutions that feel clever rather than merely forceful. With more than seventy handcrafted levels, the design consistently pushes players toward creative, physics-aware thinking.

The Deluxe Evolution and Critical Acclaim

When Purho, operating under his studio name Kloonigames, announced Crayon Physics Deluxe on October 12, 2007, the follow-up promised a more intuitive level editor, a larger level count, and a significant engine overhaul: player drawings would now be preserved in their original hand-drawn form rather than being flattened into rectangles. The development cycle stretched across a year and eight months, transforming a five-day prototype into a refined experience. The payoff arrived at the Independent Games Festival in February 2008, where Deluxe claimed the Seumas McNally Grand Prize. The game's cultural footprint was equally striking. At the 2008 Game Developers Conference, Slate Magazine's Chris Baker noted that Crayon Physics Deluxe generated more conversation than Gears of War 2—a remarkable feat for an indie physics puzzler sitting alongside a major AAA title. Metacritic later summarized the PC release as receiving generally favorable reviews, cementing its reputation as one of the most talked-about independent games of its era.

Community Ecosystem and Multi-Platform Longevity

Crayon Physics Deluxe's reach extended far beyond a single PC download. Published by Hudson Soft, the title launched on iOS on January 1, 2009, with a PC version following six days later. An iPhone edition appeared in spring 2010 through Apple's App Store. Mac and Linux ports became available on July 27, 2011, and an Android version shipped alongside the Humble Indie Bundle for Android 4 on November 8, 2012. The game was even pre-loaded on select Samsung Galaxy Note 10.1 devices. The community ecosystem proved just as vital as the core product: the online Playground let players upload and share custom levels, and the level editor kept the content pipeline alive long after launch. Unofficial ports also appeared, including a free-play-only DS clone called Pocket Physics and a Windows Mobile version that was later pulled from distribution but remains accessible through unofficial channels. A free, GPL-licensed Linux clone called Numpty Physics further extended the game's DNA into open-source territory.

Frequently Asked Questions

What is Crayon Physics Deluxe?

It is a 2D physics-based puzzle game created by Petri Purho under the studio Kloonigames. Released on January 5, 2009, it tasks players with solving levels by drawing objects that interact with a ball through gravity and momentum.

How does gameplay actually work in Crayon Physics Deluxe?

Instead of steering the ball directly, you sketch physical elements such as ramps, wheels, ropes, and pivot points onto the screen. Those drawn objects then use realistic physics—gravity, mass, and kinetic energy—to carry the ball to every star in the level.

What major award did Crayon Physics Deluxe win?

It took home the Seumas McNally Grand Prize at the 2008 Independent Games Festival. That win cemented its reputation as one of the standout indie titles of that era.

What platforms can I play Crayon Physics Deluxe on?

The game is available on Windows, Mac OS X, Linux, Android, and iOS. This broad cross-platform availability made it accessible to a wide audience well beyond PC gamers.

Why is Crayon Physics Deluxe considered important in gaming history?

It demonstrated that simple hand-drawn creativity combined with realistic physics could produce deeply satisfying puzzles without traditional menus or direct controls. Its design philosophy went on to influence a wave of sandbox-style physics games in the indie scene.

More in Drawing video games 1-24

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →