Drawn to Life: The Next Chapter (Nintendo DS video game)
A 2D platformer where players draw their own hero and world elements.
Drawn to Life: The Next Chapter is a 2D platform video game developed by 5th Cell and published by THQ for the Nintendo DS. Released in October 2009 in all regions except Japan, it is a sequel to the original Drawn to Life and a counterpart to the Wii version, though it has a different plot. The game is notable for its heavy emphasis on drawing, allowing players to create their own protagonist and many in-game elements using the Nintendo DS stylus and touchscreen.
- Developer
- 5th Cell
- Publisher
- THQ
- Platform
- Nintendo DS
- Release
- October 2009 (all regions except Japan)
- Genre
- 2D platformer
- Sequel to
- Drawn to Life
- Counterpart to
- Wii version (different plot)
Lore & Background
The game begins with a surreal sequence where an unknown party asks the player about 'that day,' and the player is asked to draw an image depicting the scene. The plot follows Heather, a character from the previous game, who is abducted by darkness from a scepter found in a treasure chest. The antagonist Wilfre causes most Raposa villagers to vanish, drains the Village of color, and the remaining characters flee on a giant turtle summoned by the Creator. The player's Hero must travel through five main areas—the Village, Watersong, Lavasteam, Galactic Jungle, and Wilfre's Wasteland—to defeat Wilfre and restore color.
Reader's Guide
Drawn to Life: The Next Chapter is significant for its unique drawing mechanics, which allow players to create their own protagonist, weapons, and world elements. The game features three hero forms—humanoid, blob, and spider—each with distinct abilities, and three weapon classes that can be upgraded. The plot includes a twist revealing that the Raposa world is a dream in the mind of a comatose boy named Mike, with Wilfre trying to keep him in a coma. The game received mixed or average reviews according to Metacritic. Its legacy includes being the second game in the series, followed by Drawn to Life: Two Realms, and its ending was inspired by the TV show The Odyssey. An alternate ending in the Drawn to Life Collection, handled mainly by THQ, is not considered canon.
Did You Know?
- The game was developed at the same time as Scribblenauts, with about half of 5th Cell's team split between the two titles.
- The ending was inspired by the TV show The Odyssey, which similarly features a kid imagining a fantasy world while in a coma.
- Players could swap their drawings using Nintendo Wi-Fi Connection before the service was discontinued in 2014.
The Creative Engine — Drawing as Gameplay
Drawn to Life: The Next Chapter turns the Nintendo DS stylus into the central verb of the entire experience. Rather than selecting a pre-rendered hero from a menu, the player sketches one freehand on the touchscreen, choosing from fifteen traceable body-part templates or a blank canvas, then layers on colors, patterns, and stamps. Up to three distinct humanoid heroes can be designed, and the game even lets you draw and save your own title screen. The play loop cycles through three modes. Village Mode is a top-down hub where you interact with the Raposa, spend rapo-coins at the item shop, play minigames, hunt a thief, and attend a town festival. Adventure Mode is a side-scrolling platformer spanning sixteen levels across four biomes—Ice, Forest, Tropical, and City—each capped by a boss. In each section you tap an easel icon to enter Draw Mode, sketch a new platform or object, then return to the level and interact with your creation. Rescuing three Raposa and four pages of the Book of Life per level, collecting secret orbs for shop unlocks, and trading heroes over local Wi-Fi round out the loop.
A World Drawn by a Forgotten God
The lore of Drawn to Life: The Next Chapter rests on a melancholy premise: a Creator drew a world and its inhabitants with the Book of Life, then abandoned them. The inhabitants are the Raposa, fox-like beings whose name is Portuguese for "fox," now trapped in a cursed village consumed by darkness. The story begins when a young Raposa named Mari pleads with the player, cast as the absent Creator, to save her home. Her best friend Jowee and her father, the Mayor, are among the last villagers. The antagonist is Wilfre, a prominent villager whose lust for power drove him to steal the Book of Life, tear out its pages, and spawn shadow creatures—betrayal that caused the Creator to walk away. The hero must recover the torn pages so the Creator can redraw the village's missing objects. Rescued villagers, including a half-dark Raposa named Heather and a human boy named Mike, return to reopen shops. Mari trains to succeed her father as Mayor, and the community plans a festival. Jowee's reckless decision to sneak into a level creates a rift with Mari, but the two reconcile as they help the hero restore their world.
From DS to Every Screen — The Series' Long Tail
Drawn to Life: The Next Chapter was developed by 5th Cell and published by THQ in 2007 for the Nintendo DS, but its story did not end with that single release. Two sequels followed under the same "The Next Chapter" title, one for the DS and another for the Wii, extending the drawing-based formula to a different console. A spin-off, Drawn to Life: SpongeBob SquarePants Edition, was developed by Altron for the DS and built around the SpongeBob SquarePants episode "Frankendoodle." The original 2007 title found a second life on mobile when WayForward ported it to iOS and 505 Games released it in May 2014, bringing the stylus-drawing mechanic to a touchscreen that required no physical stylus at all. The series then received a true third installment, Drawn to Life: Two Realms, developed by Digital Continue and published by 505 Games. Released in December 2020, that entry expanded the platform roster to Nintendo Switch, iOS, Android, and Microsoft Windows, making the franchise accessible across the widest range of hardware it had ever seen.
A Game That Crossed Borders
Drawn to Life: The Next Chapter launched in 2007 under THQ's banner in Western markets, but its international journey revealed how differently the title was framed depending on the region. In Japan, Agatsuma Entertainment took over publishing duties in 2008 and rebranded the game as Drawn to Life: God's Marionette, with the full Japanese title reading Dorōn tu Raifu: Kami-sama no Marionetto. The "God's Marionette" subtitle reframes the player's role as Creator into something closer to a puppeteer, a subtle but meaningful shift in how the narrative's divine-creator premise is presented to a Japanese audience. In Korea, the game arrived under the title Geuryeora, Touch! Naega Mandeuneun Sesang, a name that emphasizes the tactile, hands-on act of making a world through touch. These distinct localizations—each with its own publisher, title, and release window—show that the DS title was treated as a genuine international product rather than a simple port. The 2014 iOS port, handled by WayForward and 505 Games, further extended the game's reach to a global mobile audience, while the 2020 Drawn to Life: Two Realms brought the series to four platforms simultaneously, including Microsoft Windows, a platform the original 2007 DS game could never have touched.
Frequently Asked Questions
What is Drawn to Life: The Next Chapter?
It is a 2D platformer for the Nintendo DS in which players sketch their own hero and various in-game elements using the stylus and touchscreen. Developed by 5th Cell and published by THQ, it launched in October 2009 in every region except Japan.
How does the drawing mechanic work in Drawn to Life: The Next Chapter?
The DS stylus and touchscreen serve as the core creative tools, letting you design your protagonist's look, weapons, and other objects that then function within the platforming gameplay. Drawing is woven into nearly every stage rather than being a one-time setup step.
What is the story of Drawn to Life: The Next Chapter about?
You guide a hand-drawn hero through a series of platforming challenges and enemy encounters to progress through the world. The narrative is its own, separate from the plot of the Wii counterpart, even though both games follow the original Drawn to Life.
How does the DS version differ from the Wii version of Drawn to Life: The Next Chapter?
Although both are sequels to the first game, the DS entry tells a distinct story and is built around the touchscreen-and-stylus interaction model. The Wii version relies on motion controls, so the two titles share the drawing premise but diverge in both plot and how you play.
Who made Drawn to Life: The Next Chapter and when did it come out?
5th Cell developed the game and THQ published it for the Nintendo DS. It was released in October 2009 across North America, Europe, and Australia, but it never received a Japanese launch.
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